![]() Take Fallout 3 and Fallout 4, for example. Plus when you have big spans of time between titles, tech changes so rapidly that old assets would look "ugly" if reused. And if thats the case, maybe it becomes increasingly difficult to maintain consistent assets that mesh well when you invititably need to create more. The longer spans you have between titles, the less likely the same artists and designers are still going to be there. I do wonder if theres some challenge with keeping the art direction consistent. By the way I also love your talks I've seen on YouTube. Just wanted to say you guys are great, that I loved the Exile series, that I'm sorry for having hacked E3RW some 20 years ago and that I hope I made up by buying the games as soon as I was able.Įdit. I won't make any question since someone else already asked about these features. The party cap at 4 and the much lower spell lists just made me go back and play the originals. I also bought the first Avernum trilogy remake, but never managed to immerse myself into them. I even ran half of it once as a D&D campaign I ported out. To this day, I consider E3RW one of my 3 favorite games of all time. Then as soon as I grew up enough for a bank to issue a credit card in my name, I bought the whole Original exile series on digital versions. Back then the idea of having money mailed out or floppies mailed in to Latin America was laughable. I played that shareware version to the last tile and when I finally got internet, I eventually shamelessly hacked it to be able to play it complete. I came upon a shareware disk in 1997 with the shareware version of Exile III: Ruined World. Really interesting q's this time! Thank you very much for your attention and to r/games for hosting. I think I answered all questions Thank you so much. I got a really bad headache and had to lie down. Same answer for translations to other languages.ĮDIT: Sorry for the uneven answering. Our games need to sell a lot better before we can afford to pay someone to do the port. It's just too hard and too far from my skillset. We won't do another scenario editor system. Our next project will be a remaster of Geneforge 2, and we haven’t started it yet. We will probably never write dedicated Linux ports, but our games all work under WINE. Answers to a few frequently asked questions: I will occasionally edit this post with updates. If you want to ask about our games, indie games in general, the history of gaming and the Internet, or anything about role-playing games, fire away! I am spending the afternoon (until around 6 PM PST) answering questions. Queen’s Wish 2: The Tormentor is out on Steam ( ), GOG.com ( ), the Epic Game Store ( ), and our own site ( ). It is the second game in the Queen’s Wish trilogy, a unique and innovative Empire-building twist on role-playing games. Yesterday, we released our 18th all-new game: Queen’s Wish 2: The Tormentor. And Linux.) We've made 18 all-new titles, plus 11 full remasters. ![]() We make indie, retro, old-school, story-heavy RPGs for Windows, Macintosh, and iOS. Mainly RPG games with isometric/bird's eye view some hack 'n slash, top-down shooters, strategy and turn based games GAMES NOT ON THE SITE- Heath: The Unchosen Path (Злато.Hello, my name is Jeff Vogel, and I am indie gaming's crazy old uncle in the attic! Since 1994, my wife and I have run a Seattle-based indie game company named Spiderweb Software ( ). Hello, my name is StarFoxA, and I have a problem. The situation has bounced past my fingertips and taken a shuttle to Mars, where it fought demons until it go. The situation is well past getting out of hand. I mean, I think I cracked 400 on Steam over the holidays. THE GAME-PURCHASING EMBARGO OF 2011 - REDUX. (Being largely unable to handle both the real-time and the strategy portions of that game. Most of the time, I was running the trainer to keep things rolling along nicely. Way back in the golden days of PC gaming, I was stupidly hooked on Dune II. This is the stuff I've bought from digital distributors like Steam, GOG, GamersGate, PlayStation Network and occasionally directly from the developers. This list will be vastly incomplete for quite a long time and will be added upon gradually. Originally, I tried to keep this list alphabetically and chronologically ordered but when I started hitting 200+ games I just couldn't do it anymore.
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